
The player also chooses each character's alignment, or moral philosophy while the player controls each character's actions, alignment can affect how NPCs view their actions. During character creation, the computer randomly generates statistics for each character, although the player can alter these attributes. Non-human characters have the option to become multi-classed, which means they gain the capabilities of more than one class, but advance in levels more slowly. Six races are offered, including elves and halflings, as well as four classes ( fighter, cleric, magic-user, and thief). As in many role-playing games (RPGs), each player character in Pool of Radiance has a character race and a character class, determined at the beginning of the game. Pool of Radiance is based on the same game mechanics as the Advanced Dungeons & Dragons rule set. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series. Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". During combat sequences, the display switches to a top-down " video game isometric" view. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During play, the player characters gain experience points, which allow them to increase their capabilities. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
#Pool of radiance ruins of myth drannor characters series
The other games in the " Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. It was the first adaptation of TSR's Advanced Dungeons & Dragons ( AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. I just don’t know if I should then take that and immediately put it into a SaveGame object and load/spawn it with the first level, or have it controlled by the GameMode/GameState/etc.Amiga, Apple II, Commodore 64, DOS, Macintosh, NES, PC-9800 Since I want the player to be able to save and load the game, with possibilities of multiple saved games, where would be the best place to store the party members (including the main character)? I am thinking, and correct me if I’m completely wrong, that I should use the character creation screen to create an instance of the BP_SampleCharacter with all of the specified stats based on selections and put that character into an array (called something like PartyMembers). I have a blueprint character (BP_SampleCharacter) which stores all sorts of character-based statistics, a player pawn (BP_PlayerCamera) to handle the camera and mouse events, a basic level with an AI that runs around and a BP_SampleCharacter that is spawned via that level’s blueprint, and a basic start menu which loads a UMG character creation screen where the player can choose race/class/etc. Combat will be handled in a turn-based manner, much akin to the D20 Initiative system. The player will be able to create their main character and add other members to their party as the story progresses. The goal is to have a party of 4 characters the player controls to crawl multiple dungeons. I am making a top-down RPG very similar to the way the old Pool of Radiance: Ruins of Myth Drannor worked, and am trying to accomplish everything via blueprints if possible. Still learning, and making leaps and bounds of progress (in my own mind).
